
The Gunslinger can use this skill to create simple firearms and ammo, more advanced firearms must be learned as recipes in game or invented by the Gunslinger at increased difficulties and with chances of failure. The Gunslinger may take Guncraft as a Craft Firearms/ammo. Weapon and Armor Proficiency: The Gunslinger is proficient in All non throwing, ranged weapons, simple weapons, and light armors.Ĭrafting Guns: The very first thing a Gunslinger must learn to do is create weapons. Races: Primarily Humans, Halflings, and Gnomes, but Dwarves and Elves are occasionally Gunslingers.Ĭlass Skills (8 + Int modifier per level, ×4 at 1st level)Īppraise ( Int), Balance ( Dex), Bluff ( Cha), Climb ( Str), Craft ( Int), Diplomacy ( Cha), Disable Device ( Int), Escape Artist ( Dex), Hide ( Dex), Intimidate ( Cha), Jump ( Str), Knowledge (local) ( Int), Listen ( Wis), Move Silently ( Dex), Perform ( Cha), Profession ( Wis), Search ( Int), Sense Motive ( Wis), Spot ( Wis), Tumble ( Dex), Use Rope ( Dex).Īll of the following are class features of the Gunslinger. Intelligence is useful mainly for crafting. Charisma affects their ability to judge and handle social situations and determine how people will react.

They are generally well built and dextrous as they must often climb the sides of buildings to gain a better vantage point.Ībilities: Dexterity is most important of all attributes, as it is dexterity that allows a Gunslinger to survive in combat. Gunslingers do massive amounts of damage, but cannot handle being hit, preferring to find a nice hill or building overlooking the fight, and then picking off targets. If a Gunslinger is not given the option of hanging back and picking off targets with their rifle, they must use evasive tactics to avoid being hit in battle. Gunslingers cannot endure the stress of close-quarters combat for long, so it is unusual for them to start out on the front lines.
